Planning and Designing the Student’s Performance Assessment in Serious Games
Serious games are developed to support knowledge acquisition and skill development, so there is a need to measure the results achieved (both after the students use the game and during the game) to ensure the effectiveness and effectiveness of the games . In serious games, evaluation may aim to assess the game itself (the final product) or student performance (to aid student learning). However, evaluation in serious games is conducted with a focus on collecting students' satisfaction, motivation and other reactions. However, appraisal of learning is often ignored. This is due to the lack of approaches (processes, models, methods, frameworks) that support the assessment planning during the process of producing a serious game. In this context, this paper aims to present a conceptual model that, in a simple and organized way, assists in the planning and design of student performance assessment in serious games. To this end, a bibliographical survey of the approaches to the development of serious games and canvas models for game design was carried out, thus creating a pilot model that will be evaluated by experts and validated through a case study in the development of serious games