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Banca de QUALIFICAÇÃO: ALAN FLORIANO TEIXEIRA

Uma banca de QUALIFICAÇÃO de MESTRADO foi cadastrada pelo programa.
STUDENT : ALAN FLORIANO TEIXEIRA
DATE: 17/10/2023
TIME: 14:00
LOCAL: https://conferenciaweb.rnp.br/sala/equidadedegeneroemjogos
TITLE:

Timing Game: Development and Analysis of a Game for Research in Temporal Perception


PAGES: 40
BIG AREA: Ciências Exatas e da Terra
AREA: Ciência da Computação
SUBÁREA: Metodologia e Técnicas da Computação
SPECIALTY: Processamento Gráfico (Graphics)
SUMMARY:

Over the years, several studies have demonstrated the benefits that games promote, such as improving cognition, memory, concentration, reaction time, problem-solving, motor coordination, among others. Player motivation and engagement are enhanced when objectives are presented through narratives. The design and prototype presented by Santos et al. (2021) in “Timing Game – Jogo sério para o estudo da percepção do tempo com Design Participativo: Protótipo e Game Design” exemplify the importance of engaging design and narrative. The author used participatory design to create the Timing Game prototype, involving collaboration with end-users, developers, and professionals from relevant fields. The chosen narrative for the game was time travel, with additional features such as being 2D and mobile. Nine time perception assessments were selected and adapted as mini-games. The aim of this dissertation is to transform the Timing Game prototype into a mobile game using Unity3D. The narrative was enhanced for greater consistency and appeal. The creation of two game modes, a story mode and an "arcade" mode, was considered to attract different types of players, potentially improving data collection as players can choose their preferred mode. During game development, careful consideration was taken to how to best represent the ideas presented in the Timing Game article. This was done to ensure that the mini-games maintained both attractive visual representation and fidelity to the scientific tests they represented. Testing sessions were conducted, and a second phase of participatory design was implemented, this time involving only an expert in the field of time perception studies. This was to ensure that modifications made to the game did not compromise the seriousness and scientific validity of the data obtained. This approach allows for data generation for research purposes while maintaining an enjoyable, playable game with a coherent narrative.


COMMITTEE MEMBERS:
Presidente - Interno ao Programa - 2127195 - ANDRE LUIZ BRANDAO
Membro Titular - Examinador(a) Interno ao Programa - 1600876 - FRANCISCO DE ASSIS ZAMPIROLLI
Membro Titular - Examinador(a) Externo ao Programa - 2353089 - KATERINA LUKASOVA
Membro Suplente - Examinador(a) Interno ao Programa - 1932365 - FABRICIO OLIVETTI DE FRANCA
Notícia cadastrada em: 22/09/2023 13:02
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